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qualitative game

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  • Qualitative marketing research — is a set of research techniques, used in marketing and the social sciences, in which data is obtained from a relatively small group of respondents and not analyzed with inferential statistics. This differentiates it from quantitative analyzed for …   Wikipedia

  • Game balance — is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. A game would be called unbalanced if one or more players have an unfair advantage over the others.A more complex… …   Wikipedia

  • Game studies — Not to be confused with Game theory. Game studies or the new modern term gaming theory is the discipline of studying games, their design, players, and their role in society and culture more broadly. Game studies is largely a multi and inter… …   Wikipedia

  • Qualitative psychological research — In psychology, qualitative research has come to be defined as research whose findings are not arrived at by statistical or other quantitative procedures. Qualitative research is often said to be naturalistic . That is, its goal is to understand… …   Wikipedia

  • Chicken (game) — For other uses, see Chicken (disambiguation). The game of chicken, also known as the hawk dove or snowdrift[1] game, is an influential model of conflict for two players in game theory. The principle of the game is that while each player prefers… …   Wikipedia

  • Dynamic game difficulty balancing — Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real time, based on the player s …   Wikipedia

  • Abstract strategy game — An abstract strategy game is a strategy game, aiming to minimise luck, and without a theme.[1][2] Almost all abstract strategy games will conform to the strictest definition of: a board or card game, in which there is no hidden information, no… …   Wikipedia

  • Dynamic game balancing — (DGB) is the process of automatically changing parameters, scenarios and behaviors in a video game in order to avoid a player becoming bored or frustrated with the game. In one extreme, the player may become bored because the game is too easy. In …   Wikipedia

  • Innovation game — The phrase innovation game refers to a form of primary market research developed by Luke Hohmann where customers play a set of directed games as a means of generating feedback about a product or service. The research is primary because the data… …   Wikipedia

  • Erdor — Infobox RPG title= Erdor caption= designer= E. Bouchard publisher= La Boite à Polpette date= 2003 genre= Fantasy system= Custom (combination of card game and d20 System) footnotes= French onlyErdor, aka Les Chroniques d Erdor, is a french oneiric …   Wikipedia

  • Mathematical economics — Economics …   Wikipedia

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